Ford’s E-Hot Wheels Moped: designing a new interaction paradigm for semi autonomy

Role

Designer

Team

4 Product Designers/Researchers (including me)

Client

Ford

Duration

6 weeks (October - November 2023)

Ford’s E-Hot Wheels Moped: designing a new interaction paradigm for semi autonomy

Role

Designer

Team

4 Product Designers/ Researchers (including me)

Client

Ford

Duration

6 weeks (October - November 2023)

In this project, we built a prototype of a moped with the goal of making mopeds more accessible and user friendly for everyone. As this was a collaborative group effort, we divided most stages evenly across the team. My contributions included:

  • Created detailed wireframes

  • Building a physical prototype

  • Crafted high-fidelity interactive prototypes

  • Conducted user test sessions with other students

Ford’s Newest Model: The E-Hot Wheels Moped!

Ford’s Newest Model: The E-Hot Wheels Moped!

Improved road safety

E-Hot Wheels reduces the number of accidents by integrating semi-autonomous technology that assists riders in avoiding hazards and making safe driving decisions.

Improved accessibility

Accessible to everyone by including capabilities that accommodate individuals with cognitive and physical disabilities.

Increased enjoyment

A moped that’s not only safe and accessible but also enjoyable to ride, creating a stress-free commute.

OVERVIEW

Ford is releasing a new semi-autonomous moped designed to help reduce the number of accidents on the road, making them more accessible for those with cognitive and physical disabilities. Ford came to us with the task of designing new controls and interaction paradigms for the moped.

UNDERSTANDING THE PROBLEM SPACE - THROUGH INTERVIEWS

We started out with the people we were designing for. To understand the problem space and the potential pain points that already existed surrounding mopeds, we conducted a guerrilla research session through user interviews and user feedback.

“I don’t know how to adapt my moped for use in different regions.”

“I really enjoy the flexibility that mopeds offer.”

“I was initially scared when driving a moped for the first time, but I was able to get comfortable after some time”

“I use a moped to go short distances, such as around the neighborhood, so I don’t know how to use them to adjust to different road conditions.”

DEEP DIVE INTO THE PROBLEM

Through this process, we identified key issues with mopeds that informed our design decisions. Here are the insights we uncovered about moped riders' needs and desires:

Inconsistent road regulations

Road regulations vary significantly across states and countries. This inconsistency can confuse users and create barriers, making mopeds less accessible for riders from diverse regions.

Limited suitability for all roads

While mopeds perform well on shorter trips and simpler routes, they are not the preferred choice for longer distances or more complex journeys. Their design and capabilities often restrict their versatility with certain road types.

Learning curve for new drivers

Driving a moped can feel intimidating to new users. However with time and practice, riders can become more comfortable navigating them.

Information overload on small digital interfaces

Small digital interfaces on mopeds limits the amount of visible information. However, these interfaces must still provide essential details like current speed, battery levels, and navigation to ensure driver safety.

TURNING RESEARCH INSIGHTS INTO DESIGN OPPORTUNITIES

With a clear understanding of the main challenges faced by moped riders, we shifted our focus to the design process. Our goal was to generate innovative solutions that addressed these challenges, outside of traditional controls already available in standard vehicles. Here's a list of design opportunities we developed:

Inconsistent road regulations
Automatic speed adjustments

Limited suitability for all roads
Deploying snow chains for the moped
Detecting changes/other things within the environment

Learning curve for new drivers
Giving people the autonomy to decide whether to use the moped in autonomous versus manual mode
helmet detection using facial recognition software to warn users of the dangers of not wearing a helmet

Information overload on small digital interfaces
Minimalistic dashboard design and capabilities

With a clear understanding of the main challenges faced by moped riders, we shifted our focus to the design process. Our goal was to generate innovative solutions that addressed these challenges, outside of traditional controls already available in standard vehicles. Here's a list of design opportunities we developed:

Inconsistent road regulations
Automatic speed adjustments

Limited suitability for all roads
Deploying snow chains for the moped
Detecting changes/other things within the environment

Learning curve for new drivers
Giving people the autonomy to decide whether to use the moped in autonomous versus manual mode, and helmet detection using facial recognition software to warn users of the dangers of not wearing a helmet

Information overload on small digital interfaces
Minimalistic dashboard design and capabilities

Dashboard design inspiration

Dashboard design inspiration

Sketching out the moped

IDEATION - THROUGH LOW FIDELITY PAPER AND PHYSICAL PROTOTYPES

First, we sketched out our ideas onto a tablet-sized piece of paper and used a ‘Wizard of Oz’ technique to demonstrate the interaction design of our prototype.

mapping out the task / user flow of using our moped

TESTING

As seen in the video above, we tested our low fidelity and physical prototype with about 10 individuals with varying moped knowledge and skill levels. Test participants were instructed to drive the vehicle, and given a scenario to lead them to their next destination. As we conducted the user test, we asked participants to make sense of what they were seeing and what they might expect to do next.


As seen in the video above, we tested our low fidelity and physical prototype with about 10 individuals with varying moped knowledge and skill levels. Test participants were instructed to drive the vehicle, and given a scenario to lead them to their next destination. As we conducted the user test, we asked participants to make sense of what they were seeing and what they might expect to do next.

FEEDBACK AND DESIGN ITERATIONS

After making design changes after our initial user testing session, we then conducted another round of user testing with our classmates, after which we made substantial changes. 

These are the issues we discovered from user testing, along with the respective changes we made to address each problem: 

Problem: information architecture, being unable to return to the home screen once users had completed their ride (i.e., lack of wayfinding)

Solution: easy navigation to the home screen

Problem: information architecture, being unable to return to the home screen once users had completed their ride (i.e., lack of wayfinding)

Trader Joes

You are right at your destination

Do you want to end the ride?

Yes

No

Manual

Autonomous

Tue Nov 14

10:15 PM

Clear 42

Speed

0 MPH

Miles Remaining

118 Miles

Battery

64%

+

-

40

MAX

Solution: easy navigation to the home screen

Trader Joes

You are right at your destination

Do you want to end the ride?

Yes

No

Manual

Autonomous

Tue Nov 14

10:15 PM

Clear 42

Speed

0 MPH

Miles Remaining

118 Miles

Battery

64%

+

-

40

MAX

Problem: users did not recognize the affordance of the autonomous/manual bar as buttons that they could press and interact with

unclear whether buttons are interactive

Solution: display this information as a slider, such that the toggling between states would be more intuitive.

better UI

When driving in autonomous mode:

Problem: Unclear visual hierarchy, users were confused about the difference between the current speed and the max speed, as well as the green ‘up’ arrow

unsure which part to pay most attention to

Solution: change the positioning of the maximum speed to introduce some clear visual hierarchy into the design, and separate current speed from the maximum speed the vehicle can reach. 

Incorporating speed limit data allows users to have a metric by which to set the maximum speed against.

simplified information hierarchy

Changes to the physical prototype

Problem: Unsure how to start the vehicle, red circle was seen as the power button, rather than the horn

Solution: similar to how cars have their logos on their steering wheels, add Ford logo to the horn button

Large Display Text

Headlines

Titles

Style Guide

Takeaways

✧ I learned to conduct user tests with participants in person


In previous roles, I had experience with moderated user tests by setting up test protocols and reviewing how people interacted with my designs through video, but here I gained valuable experience with testing these prototypes and getting real-time feedback. This tested my ability for on-the-spot thinking.

✧ Learned how to use testing feedback to our advantage


We went through many rounds of user testing, with people familiar and unfamiliar with the project, people with varying levels of riding experience, and knowledge about UX and HCI. Each round of testing provided a unique situation in which I got to test my skills with conducting user tests. This allowed me to get more comfortable with explaining our project and context to all kinds of audiences.

Ford’s Newest Model: The E-Hot Wheels Moped!

Improved road safety

E-Hot Wheels reduces the number of accidents by integrating semi-autonomous technology that assists riders in avoiding hazards and making safe driving decisions.

Improved accessibility

Accessible to everyone by including capabilities that accommodate individuals with cognitive and physical disabilities.

Increased enjoyment

A moped that’s not only safe and accessible but also enjoyable to ride, creating a stress-free commute.

Account Insights Search Feature

Role

UX Design Intern

Team

Product Manager, Developer, two UX Design Interns (myself included)

Company

CareFirst Blue Cross Blue Shield, a health insurance company serving the DMV area

Duration

August 2021

Account Insights Search Feature

Role

UX Design Intern

Team

Product Manager, Developer, two UX Design Interns (myself included)

Company

CareFirst Blue Cross Blue Shield, a health insurance company serving the DMV area

Duration

August 2021